Tuesday, July 24, 2007

Magic or the Unknown Forces of Existence !!

Interdiscipline Synthesis Cosmology, ISC, is a title that denotes the description of reality which results from mixing as many avenues of thought as are needed to come up with the most accurate possible model of reality. Thus, ISC could ultimately establish a Theory of Existence capable of describing all of nature in both physical and metaphysical terms.
The first inescapable result of attempting to construct a suitable ISC is that the hypothetical particle called the "tachyon" (a particle which always travels faster than light) answers some of the most puzzling questions about existence. For instance, we find that gravity quanta are best represented as special types of tachyons, and that the substance of spirit creatures can be contemplated by viewing any purportedly non-physical beings as aliens made-up of tachyons.
Tachyonics will be responsible for giving us the most accurate view of our reality; providing the means of explaining what has previously been held as the unexplainable, such as the true nature of supernatural forces.
Physicists have established that the ten-dimensional (10-d) manifold of quantum theory is adequate for describing reality with respect to what can be detected directly and/or implied experimentally as far as the physical world is concerned, and that it also allows for the construction of a Grand Unified Field theory that successfully combines the four fundamental forces of nature; gravitation, electromagnetism, the weak-nuclear force, and the strong-nuclear force. Note, though, that this 10-d manifold we perceive as "real" is embedded in an infinity of possible alternate-multidimensional manifolds [which is actually a requirement of the mathematical formalism on which quantum mechanics is based], and therefore represents only a small part of a much more complex reality that includes many possible undetectable dimensions. The nearest set of alternate-dimensional manifolds coexisting with our 10-d manifold must include all of those which exist on the other side of lightspeed, the tachyonic realm, which is likely inhabited by entities such as deities, angels, demons, and numerous other non-physically-based creatures (or alien beings which resemble such entities, and to which ancient people attached these and other names). Clearly, then, at-least some previously unexplained phenomenon can now be understood using Tachyonics. Miracles, magic, mysticism, and psychic abilities are, for example, lifted up and out of their mysterious past and placed on an empirical mathematical footing by applying Tachyonics to explain them. In particular, we now recognize that magical forces are merely tachyonic forces for which we earlier had no formal scientific designation, and, as such, must be taken as seriously as any other natural phenomenon we might investigate. Let us therefore examine magic in its own right.
The following is excerpted from The Wizard's Book of Magic; a manual of magic practice defined according to the teachings of the order of the Wizards of Esaereh, the "Sages of Earth," and should not, therefore, be construed as applying to other orders.
Magic practice is said to be a secret wisdom. As a science, it is the gaining of knowledge. As an art, it is the understanding of the secrets of nature. As a unique pursuit among human endeavors, its primary focus is the manipulation of physical processes by wielding unseen forces that provide superhuman or supernatural powers. That is, a "magic-user" is any person who has obtained such advanced learning or such a profound understanding of nature (or who has such unique inborn gifts) that actions beyond the norm of most human capabilities are placed within their reach. Yet, wisdom is the primary tenet. A high intelligence, or detailed memory, or an aptitude for a given subject will aid in the process of gaining knowledge, but without the proper insight into the knowledge gained an individual may not have the necessary wisdom to go far in a practice of magic. The gaining of knowledge, and also an understanding of nature (such as that given by studying physics), therefore, are not part of the tenets of magic usage, but are more like prerequisite to entering into a study of actual magic.
The First Tenet of magic is that the practitioner must, above all, be wise. This is required because there is no other means by which knowledge and understanding can be used by humans (on their own) to gain magical capabilities. The Second Tenet of magic is the belief in magic; though not a blind faith, or indoctrination into occultism, or devil worship, and so forth, but the mere willingness to accept the possibility that magic is not wholly fanciful. To explain, one must first recognize that all magical forces are superdimensional. Thus, to "believe" in magic is to accept the possibility that humans can make use of energies that happen generally to be undetectable using scientific instruments. The Third Tenet of magic is that purely intuitive thought has more power to accomplish magic than does purely rational thought. In other words, it takes imagination and a keen sense of intuition to perform magical activities. Thus, in most magic practices, considerations of instinct, hunches, apprehension, gut feelings, and the like, will often be more important than considerations of known facts, raw data, or exacting formalisms. The Fourth Tenet is that the universe we see is a model of others with which we, as humans, may establish magical links. That is, we generally understand the alternate realms as being in analogy to things we can actually detect, or theoretically discern, about the basic physical nature of the universe around us. For instance, the fundamental forces each have analogs in the alternate dimensional manifolds that coexist with our own. Conversely, however, we do not have access to realms in which something is missing. The laws of physics hold, even if their analogs are actually different, and all of them must be present (in one form or another) in a given alternate realm if we humans are going to be able to access the energies of that realm. The Fifth Tenet is that everything is connected (somehow) to everything else, either directly or indirectly, whether in the seen or unseen realms. There is no such thing as an "isolated incident". An action always has a cause and an effect, and involves more than just the finite manifold of our detectable spacetime. The Sixth Tenet is that each variety of energy, force, particle, material, etc., has at least one opposing or otherwise corresponding energy, force, particle, etc., or both, or more than one or the other, or both, in the same universe, along with all analogs in each unseen alternate universe that has complete analogs of the laws of physics.
Now, beyond the six Tenets of usage there are other rules, called the "Principles" of magic practice. The "Primary Principles" are grouped into two categories, together called the "Edicts of Magic Practice", where each Edict is actually a set of universally applied mandates -- one set referred to as the "Rules of Sympathy" and the other set as the "Rules of Antipathy". Sympathy is an edict that two or more things resembling each other in any way are connected by magical energies, as far as similarities in their characteristics are concerned. In casting a spell, for instance, the caster can mention a color, a smell, or a natural substance that is associated with a disease, in order to aid in banishing that particular disease. Sympathetic magic itself is divided into two dominant principles, its "Rules" proper, which are; (1) the Principle of Homeopathy, which states, in-brief, that like affects like, meaning imitation can be employed in the working of magic, and (2) the Principle of Contagion, which states that things that have touched retain a special connection for some time period after the contact. Homeopathy can best be illustrated by the Voodoo doll, which is merely a doll made into the image of an individual and over which spells are cast with the intent of affecting the person in whose image the doll is fashioned. Contagion, however, can best be illustrated by the spell-casting aid of involving something with which the target of the spell has lately been in contact, such as nail clippings, a snip of hair, a photograph, and so on. Antipathy is the edict that various magic forces can activate others. This edict, formally called the "Rules of Antipathy", is embodied in two Primary Principles, called the "Principle of Taboo" and the "Principle of Return", which simply amounts to the aspects of nature which mandate that certain actions result in certain reactions, no matter what. The Principle of Taboo states that restrictions on all acts are inharent in nature. We cannot violate the fundamental laws of physics, for example, nor the analogs of those laws in any other realm. As a corrolary, the Principle of Return states that what we do comes back to us in one way or another, by natural rules referred to in some traditions as "karma". These rules are counted as an aspect of Antipathetic Magic because doing magic which causes a change in the world often results in effects that tend to rebound on the magic-user; sometimes in opposition to the intent of the user.
Besides the Tenets of Magic Usage and the Principles of Magic Practice, there are other rules that must be considered so obvious, and so important, that they are referred to as the "Laws of Magic", of which there are four sets, referred to seperately as the General, the Scientific, the Metaphysical, and the Spiritual Laws of Magic. The General Laws of Magic include the rule that there are generally two kinds of magic; active and passive. The Scientific Laws are embodied in rules that come straight from the laws of physics, but which have a companion set of rules, Metaphysical Laws, governing magical forces and energies directly. The Spiritual Laws are derived from various religious ideas involving true miracles, magic, mysticism, and so on. The General Laws are the first three Laws of Magic, defined; (1) the Laws of Magic are inviolate, (2) human magicks are tachyonic, and (3) a magick is active or passive. The Scientific Laws include the next three laws, defined; (1) physical laws apply to magic usage, (2) magic is explained by physics, and (3) physicists can benefit from gaining an understanding of magic. The Metaphysical Laws includes three more laws; (1) every attribute outwardly displayed reveals powers within, while (2) flames (combustion processes) constitute an interface between realms, and (3) experience results in perfection. The Spiritual Laws include the last three Laws of Magic, which state that (1) good and evil exists in all realms, (2) divine energy pervades all realms, and (3) there is a connectedness involving all realms.
The complete collection of Tenets, Principles, and Laws of magic form a compilation of ordinances referred to as the "Fundamental Rules of Magic"; being fundamental not in a sense of simplicity, but in the sense that knowing about them is required of all thoroughly successful magic-users. Be aware, however, that these are not all of the rules of magic that can be counted; they are only the rules requiring enumeration in the Esaerehn tradition of Wizardry, which has as its foremost article of faith that magic is tachyonic.

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